![]() There are the Little Sisters, young girls turned into something a lot less pure, roaming the ruins of Rapture recycling Adam from dead bodies. There are the splicers, those that dabbled in genetic modification a little too much and have become little more than crazed maniacs. There are the security systems, the petrol powered sentry turrets and hovering drones that slow you down. There are five types of denizens in Rapture, and very few sane people left who will help you on your way. When the BioShock hype exploded and pre-orders shot through the roof, it was difficult to feel anything but a fist punching moment of “finally!” but as with anything, after a plethora of insanely positive reviews and a wave of hype from the excited people that got to play the demo, I knew that disappointment could well be heading my way. Designer Ken Levine and 2K Boston and 2K Australia (both formerly Irrational Studios) have been behind a number of games adored by the press, that didn’t sell one tiny bit of what they deserved. I’d been hoping for the game to have some recognition beyond the press. I picked it as my best of E3 for the site and I wasn’t just picking it as the best horror title of the show, but the best game, period. Personally I’ve been looking forwards to the title for years. It wasn’t until the demo hit the Xbox 360 that the hype arrived for BioShock and it arrived with such sheer force that I’m struggling to remember the last time a game “seemingly” came out of nowhere. The press has always had faith in BioShock, but then, they’re the ones who got to see it first. When BioShock was announced, the people that loved System Shock 2 got excited, but it didn’t go much further than that. Was it a FPS or an RPG? It was both and neither at the same time.
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